Jun 12, 2006, 11:33 PM // 23:33 | #1 |
Ascalonian Squire
Join Date: Mar 2006
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Ritualist in Pvp?
Hello everyone,
I have started to gvg and hoh now. But as i do that, i barely ever see ritualists, why is that so. They are pretty good support classes, but why arent they ever used. I even seen some guild battles, but rarely any guild would use a ritualist. Could someone tell me why? Thx, BanaXX |
Jun 13, 2006, 04:47 AM // 04:47 | #2 |
Academy Page
Join Date: Jan 2006
Guild: Legion of Xen
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Well imo, ritualist and assasins both make good support characters and solo characters. The ritualist provide defensive and offensive spirits and can deal damage with channeling, and if you've ever gone 1v1 with a ritualist, if you get the opportunity to lay down spirits, you can pretty much keep them up and deal damage at the same time. Assasins work really well in team builds since they keep up pressure and deal consistant damage, even though their armor is arguably noexistant. As soloists, assasins can go around pummeling individuals. If you've seen guild battles, you'll see that assasins are perfect for NPC ganking.
So to get back to your question, assassins are efficient for their ease of use and ability, while the ritualists are easier targets but can benefit the team overall with further speculation. |
Jun 13, 2006, 05:06 AM // 05:06 | #3 | |
Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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As for ritualists, my guess is that they can be 'squishies' in PvP and the casting times of spirits can get in the way. Strong character when it's allowed to strut his stuff, too bad the pressure from opposing teams can force the ritualist to run. Maybe one day we will be able to see the two classes in PvP consistantly, but for now, it will pretty much be the original six classes dominating PvP. |
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Jun 13, 2006, 06:31 AM // 06:31 | #4 |
Ascalonian Squire
Join Date: Jun 2006
Location: England
Guild: HoB
Profession: Mo/W
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Well, also it takes time to explore the classes full potential in PvP with other builds, and find something that works best for a guild. I can see Rt being used more often in GvG. Often battles can last a long time when they meet in the middle, most predominantly in the Warrior Isl. Having an Rt could just lift the ranks of that stalemate and bring one team above the other. All the while, an assassin can go around picking out the mobs around the other team's base one at a time.
Energy management is key to an assassin, but I personally have no trouble. I run with AoD so that's a 15E cost -1 e regen, but I bring Critical Eye along with me, and I also use zealous daggers. That's +3e per hit almost, plus natural regen. Hitting double hits often, that's a really quick E regen. There's also a lead attack that gives you energy if enchanted (AoD enchants you). I don't find energy management a problem. The main trouble is finding a balance with Assassins. You can't find an equal balance where you have good defence, good e-management and good self-healing abilities, and still be able to pull your spikes off. I can't see these classes being completely used, particularly Assassin, until they're balanced a bit more, Just keep in mind they're new classes and take time to be explored and balanced in proper testing. |
Jun 13, 2006, 07:38 AM // 07:38 | #5 |
Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Rits can't kite too effectively due to the time it takes to cast their spells. Most classes can stop for a split second, cast a spell, then keep running, but some of those spirits take forever to put down. I found them to be nice easy targets in RA/TA.
If you play a Rit, you should choose a secondary which provides either evasive stances or interrupt prevention. |
Jun 13, 2006, 11:50 AM // 11:50 | #6 | |
Lion's Arch Merchant
Join Date: Jul 2005
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Jun 13, 2006, 12:45 PM // 12:45 | #7 |
Wilds Pathfinder
Join Date: Feb 2006
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i thinking castine times is the factor here, a few people have mentioned how long it takes for those skills to lay down, and from exeperience in game, standing around waiting for Rt to do their thing can get tedious
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Jun 13, 2006, 01:07 PM // 13:07 | #8 |
Ascalonian Squire
Join Date: Jun 2006
Guild: Wars of Lima
Profession: Rt/N
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I play a R/N and I've found that what generally happens in PvP to a R.
1. No good team is going to let a R stand there and get spirit spells off. 2. If you do get a spirit spell off many times the fight has moved out of range. |
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